This guide will show how to integrate MMLS into existing character logic. Make sure that you have correctly migrated BP_MMLSCharacter from MMLS. The inputs also need to be configured. See here
Note that each project is different and completing the integration will usually require some work on your part. If you need help contact us.
Drag and drop MMLS Movement Component
1. Drag BP_MMLSMovementComponent on the Get node shown. Rename BP_MMLSMovementComponent to MMLSMovementComponent (need this to fix a little bug)
Change your character movement settings to match those in BP_ MMLSCharacter.
Important ones include
1. Your Character -> Class Defaults -> Pawn
2. Camera Boom -> Camera Settings
3. Character Movement -> Rotation Settings
We strongly recommend that you check them all one by one and make sure they are the same.
Everything should be up and running at this point. To test network replication, go in Play Settings -> Multiplayer Options -> Number of Players : 2 or more | Net Mode : Play As Client
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